It's not a bad VR game, but it's a port of a five-year-old title, not a new release.įrom a technical standpoint, Lucky's Tale on the Quest 2 is a remarkable port on all fronts. Lucky's Tale has some moments that evoke the same magic, but it usually fails to utilize VR beyond the physical presence by offering little interactivity or reason for it to be in VR. This required players to shift their heads, look around corners, and observe the environments closely. On the other hand, Astro Bot excelled at creating interesting and unique levels where VR immersed the player by hiding Easter eggs, collectibles, and the path forward behind obstacles. Its cutesy art style, limited number of enemy types, easy and brief platforming stages, and environments tick the usual boxes and are executed well, but the features rarely feel remarkable besides being playable in VR. If there's one downside to the colorful platforming, it's that it can sometimes feel generic. It's an easy showcase title to introduce VR to new players, and it's also a competent platformer, even though it's not wholly original. It's great at conveying scale in VR, with some decent verticality within stages and underground passages that look adorably tiny from a towering VR perspective. Every stage includes a hidden trophy to collect and underground passages to find hidden extra points and goodies. Lucky collects coins and gems while neutralizing enemies by swiping them with his tail or stomping them. Each stage takes players through a slightly different environment, from the deepest jungle to the bottom of the sea. Lucky's Tale is a good VR showcase that doesn't overwhelm the player, but seasoned VR veterans will still find enjoyment with it. There were a few instances when the camera movement was a bit erratic, which could cause motion sickness for newcomers. You can come to a complete stop at any moment. As such, it's a great entry title if you haven't played a lot of VR, since you don't move quickly as you follow Lucky and control his movements. When playing Lucky's Tale, players control Lucky from a third-person perspective, essentially floating behind the little canine as we control him through arrays of obstacles and enemies. From the little fox's enthusiastic hand gestures to watching him dangling at the edge of a platform, he is fun to control and wholesome to watch, and that's the essence of the experience. Lucky is an adorable little fox, and while there isn't much narrative depth, it's one of the most joyful games I have played in a long while. What Lucky's Tale lacks in cohesive storytelling, it makes up for by simply being a colorful and fun platformer for all ages. There's not much else to experience in terms of story, but that is quickly forgiven. Lucky follows the coin trail and makes his way through a variety of platforming stages to rescue his friend from the alien creature that took him. At the beginning of the tale, Lucky's friend, Pig (a piggy bank, obviously), is kidnapped from their shared home, leaving behind a trail of coins. In many regards, Lucky's Tale is a conventional platformer. 18, Lucky's Tale was officially released on the Quest 2, and while it hasn't aged perfectly, there is still a lot to love about the fox and his VR adventures. Despite that, Lucky's Tale is a good fit for the Oculus Quest 2, so it's a mystery why we have not seen a port for the stand-alone headset much sooner. That was over five years ago, and since then, there have been more VR titles, like Astro Bot Rescue Mission on the PlayStation 4, which arguably perfected the VR platforming formula. Lucky's Tale showed that platformers could work well in VR, and the player doesn't need to take center stage to be immersed in the experience. It was even bundled with Rift headsets in 2016. It was one of the first Oculus-exclusive games and an early showcase title for the company. VR platformer Lucky's Tale was one of the first VR experiences for many players.
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